"The Game" - Kaissa
by
Mazah Napa
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Kaissa "The Game" is talked about in a lot of the books, to some it is a way of life, to others it is an obsession and to some it is the game. Up until now there has been little new information on the game, on the web and what this is there is pretty much the same, copied from site to site. I have attempted to document the game and come up with a complete set of rules as well as create an online playable version of the game ... I hope that I have done that, but it is up to you the reader to decide if I have succeeded or have failed. The following are the moves that I have come up with from my research in the books, no doubt some will disagree with some of the moves for a given piece and I will gladly discuss the issue as I'm looking to create the rules for Merchants Kaissa: ;kaissa@goreanchat.com |
![]() ![]() Ubar | The Ubar can move up to nine (9) squares in any direction as long as no piece is blocking his path. **Note** - These movements are not directly supported by the books, other than a statement that the Ubar is the most powerful piece on the board, so I have made it's move 9 squares in any direction akin to urthen chess and the movement of the Queen. | |
![]() ![]() Ubara | The Ubara can move up to six (6) squares in any direction as long as no piece is blocking her path. **Note** - These movements are directly supported by the books. | |
![]() ![]() Initiate | The Initiate can move up to nine (9) squares on the same colored diagonal as long as no piece is blocking his path. **Note** - These movements are not directly supported by the books, 7 squares diagonally is supported but that is the same move for the Scribe so I have made the move 9 squares akin to urthen chess and the movement of the Bishop. | |
![]() ![]() Builder | The Builder can move up to nine (9) squares in a straight line as long as no piece is blocking his path. **Note** - These movements are not directly supported by the books, a move of 8 square is shown I have increased that to 9 squares akin to urthen chess and the movement of the Rook. | |
![]() ![]() Scribe | The Scribe can move up to seven (7) squares on the same colored diagonal as long as no piece is blocking his path. **Note** - These movements are directly supported by the books. | |
![]() ![]() Tarnsman | The Tarnsman can move either forward three (3) and then either to the left or right three (3) squares. The Tarnsman is the only piece the can jump over another piece, the Tarnsman can also make a positioning move, it can move one square in any direction as it's move, it can not take a piece during a positioning move. **Note** - These movements are directly supported by the books. | |
![]() ![]() Physician | The Physician can move up to four (4) squares in a straight line as long as no piece is blocking his path. **Note** - This movement are directly supported by the books. | |
![]() ![]() Rider of the High Tharlarion | The Rider of the High Tharlarion can move one (1) squares in any direction. **Note** - These movements are directly supported by the books. | |
![]() ![]() Home Stone | The Home Stone can move one (1) squares in any direction but can not capture another piece. You must place you Home Stone on the First Row not before the second move and no later than the tenth move or you forfit the game. **Note** - These movements are directly supported by the books. | |
![]() ![]() Spearman | The Spearman can move forward one (1) to three (3) squares on it's first move, after it initial move, it may move only one space at a time. This move may be directly diagonally, forward, or sideways. It can only capture diagonally. Upon reaching the tenth row a Spearman can then be traded for either a Tarnsman or Rider of the High Tharlarion. **Note** - These movements are directly supported by the books. |
If you look at Graphic 1 you will see the placement of all forty-four pieces that I have documented in my research. Now I know I'm going to hear, where are the assassins, they are documented in Tarnsman of Gor,
what is this adding two more pieces per side, it is documented that there are twenty pieces per side in Assassin of Gor. Lets look at a few quotes and see if I can explain to your satisfaction the changes I have
made and why these changes where made. |
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Lets look at the end game between Tarl Cabot and Scormus of Ar shown in Players of Gor pages 230-240, I have setup the pieces as described and they can be seen in Graphic 3, the first move we are told about was Rider of the High Tharlarion to Ubar's Initiate eight (based on the move we can guess that the Rider of the High Tharlarion can only move a single square or we should have seen capture of Home Stone.) Now the game proceeds as follows: Ubara to Ubara's Tarnsman two, Tarl responds with Scribe to Ubara's Tarnsman three, next Scormus of Ar moves Ubara to Ubar's Initiate three taking Spearman - threat to Home Stone, (we have learn a few things from these moves, first that the Ubara can move forward and that it can move at least six squares on the diagonal), we continue with the game Spearman takes Ubara, Spearman to Ubar's Builder nine - threat to Home Stone, Home Stone to Initiate two, Spearman to Ubar's Initiate ten - promoted to Rider of the High Tharlarion - threat to Home Stone, Builder takes Rider of the High Tharlarion, Builder to Builder nine - Kaissa (we have now seen the Builder move in a straight line for at least eight squares, and the Home Stone moving one square and that it can not capture a piece.) One final piece of information onr the Home Stone is found in this quote: "The Home Stone must be placed by the tenth move." (Players of Gor Page 8).
That leaves us with two pieces that we have yet to see move yet, the Physician and the Tarnsman. I found the following quote concerning the Physician: "Physician to Physician six, generally regarded as a flawed response to Ossius' Ubar to Ubara's Scribe five." (Beasts of Gor page 62) this move shows the Physician being able to move in a straight line for at least four squares. The final piece the Tarnsman is even more baffling as the piece is moved in many game fragments in the books but only twice are we given any real information the first quote: "Ubar's Tarnsman to Physician Seven," (Assassin of Gor Page 32) I have a major problem with this movement as this makes it so the Tarnsman moves up six and over three, if you make this move on the board you will see that you opponent would just respond by moving his Ubara's Tarnsman and take your piece. If we look at the notation of Physician Seven that is also the same as Physician four depending on which side of the board you are looking from, I see that this might have been an error and the move should have been "Ubar's Tarnsman to Physician Four" as this is a much more logical move for the piece up three and over three. The final quote concerning the movement of the Tarnsman: "I moved my Ubar's Tarnsman to Ubara's Tarnsman five. It was a positioning move. The Tarnsman can move only one square on the positioning move. It attacks only on a flight move." We learn about the positioning move for the Tarnsman, but if we look closer at this quote, it came from the beginning of a game, now if the Tarnsman had been move just once it would have be sitting at Ubara's Tarnsman Four, so this move would seem to support the up three and over three movement I have proposed for the Tarnsman. You can see that most of my information comes from either Beasts of Gor or Players of Gor, there is a very important thing to remember that Scormus of Ar played in both of these games and one would not expect him to play anything but Merchants Kaissa or what is also know as Players Kaissa or Kaissa of En'Kara which "was officially promulgated for the first time at one of the fairs of En'Kara, that occurred in 10124 C.A." (Players of Gor page 8) so the next question is when did these games take place: "He lost in the great tournament, in 10125 Contasta Ar," he said, "to Centius, of Cos." "Centius is a fine player," I said. The tournament he referred to was doubtless the one held at the Sardar Fair, in En'Kara of that year. It had occurred five years ago. It was now 10,130 C.A. (Players of Gor page 249). In my mind, I feel that I have proved that the placement of the pieces, as well as the movement of the pieces come as close as any will every come to Merchants Kaissa without having access to John Norman's notes. But as I stated in the beginning I leave it to you the viewer to decide. Kaissa Pieces © copyright 1999, 2000 Opal. License granted to use. All rights reserved |
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